- As we saw previously,…the scale to bound setting…allows us to pack the UV island to the 0 to 1 space.…But for more complex objects,…we'll often need to edit the UV map directly…after the initial unwrap.…But when we do the projection settings on the toolbar…are no longer available to us.…So what do we do?…Well let's say I worked on my UV map and edited it…so it looks like this.…With some islands bigger or smaller than the others.…There are two problems with this.…
One is that my checker pattern is sized differently…on different parts of my object.…The relative scale of my UV islands to my 3D object…is not the same.…If I were to apply a texture to this,…say a brick texture,…the bricks on one side of the object…would be a different size than on another side.…Now I could scale each…individual island independently…watching the test pattern on my object…to get them back to scale.…But blender has a tool that will quickly do this for us.…The average island scale.…
If I hit the A key to select all of the islands,…I can go to the UVs menu…
- What is a UV map?
- Working with seams and stretching
- Stitching UVs
- Exporting a UV map
- UV mapping a complete scene
- UV mapping a character
Skill Level Intermediate
Blender: Rendering with Cycleswith George Maestri1h 28m Intermediate
1. Projecting UV Maps
2. Modifying UVs
3. Organizing and Exporting UV Maps
4. UV Mapping an Alley Scene
5. UV Mapping a Character
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