Join Darrin Lile for an in-depth discussion in this video Arranging the scene in Unity, part of Creating a Game Environment in Blender and Unity.
- Before we begin setting up the scene in Unity,…I'd like to talk about just a couple of things…that I've done to prepare for that.…One of the things that I've done…is to duplicate the main building.…I've duplicated it…and then moved the copy over to a new layer…and what I've done here is I've gone into edit mode…and selected individual pieces with the L key…and moved them around.…So for this particular object…I've just moved the door knob…from one side of the door to the other.…
And in addition, I've changed the placement…of the windows.…I haven't added anything new per se,…but I've just moved things around.…So over here I've got a copy of the object…without a door at all…that maybe I can stack on top of the ones with the doors.…And this one here I've got with a door…but with other window arrangements.…But the key to this is that I've never changed anything…that would change the UV map.…So if I tab into edit mode, select everything…you can see that the UV map for this object…is the same as the UV map for this object.…
- Testing the scale
- Modeling buildings and pipes
- Creating walkways
- UV mapping
- Creating textures
- Importing the scene in Unity
Skill Level Intermediate
1. Working in Scale
2. Modeling the Buildings and Pipes
3. Modeling the Walkways
4. UV Mapping the Scene
5. Creating Materials and Textures
6. Importing the Scene into Unity
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