Join Joel Bradley for an in-depth discussion in this video Applying physical properties, part of Blender: Creating Rigid Body Simulations (2013).
During the simple rigid body exercise that we covered in…chapter one, we added physically accurate properties to our simulated…objects, in order to give ourselves a measure of artistic…control regarding how the simulated motion of our blocks was working.…In our current scenario, the requirement to…add physical properties to our geometry is…no longer a matter of simple artistic…choice, but has instead become a necessity.…If that is we want our…objects to simulate in anything like a believable manner.…One thing that is probably worth mentioning before we make…a start on setting up our properties here, is that,…as we are now aware of the collision margin that…is, by default, enabled on passive rigid bodies in the scene.…
We may want to revisit our gantry geometry and…set things up so they look a little more realistic.…Currently, we will have quite a gap…sitting under the active rigid bodies up there,…that could become obvious at render time if we are not careful.…In our case though, we are just going to leave things as they…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Blender: Rendering with Cycleswith George Maestri1h 28m Intermediate
Maya Dynamics: Creating Simulations (2012)with Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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