Join Joel Bradley for an in-depth discussion in this video Applying a collision shape, part of Creating Rigid Body Simulations in Blender.
So far in our simulation setup, we've looked at…a number of important scene and object setup parameters.…We have also seen how we create both active and passive rigid body types.…And at this point, we have our blocks falling down under…the influence of gravity, colliding with both one another and the ground.…What we want to look at a little more closely in this video,…is the mechanism that Blender is using to actually calculate the collisions that…are taking place inside our simulation.…To help us do just that, let's come to the outliner and click the blocks group to…select the tower, and then just shift right…click to make any one of the blocks active.…
If we now just jump into the Physics tab,…you can see down in the rigid body collection…section, that we get access to a number of…properties that pertain to the currently active rigid body object.…One of which is…this Shape Control.…In the Blender viewport, what we see in terms of geometry are graphical mashes,…that can be both edited and rendered to produce a final image for outputting.…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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