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Applying brute force GI

Applying brute force GI: Learning V-Ray 3.0 for Blender
Applying brute force GI: Learning V-Ray 3.0 for Blender

Brute force, whilst the slowest of the GI engine types in V-Ray, is very good at picking up detail in a scene, especially tight occluded spaces. However long render times may be a drawback and so the need for a secondary bounce engine becomes apparent.

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Skill Level Intermediate
2h 35m
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