Join George Maestri for an in-depth discussion in this video Animating in Pose mode, part of Blender Essential Training.
Now that we have our hips and our feet in place and we have inverse kinematics…set up for the lower body,…we can also animate the upper body using forward kinematics, in other…words using rotations.…Now if we wanted, we can continue to rig the upper part of the character, but we…can't just animate in Pose mode, so to keep things simple, this is how we will…animate this particular character.…Now my character still has a skeleton on the inside and in order to animate, we…do need to be in Pose mode, so I am going to go ahead and select my armature and go to Pose mode.…
Now I want to be able to see my character as I animate, so with my armature…selected, I am going to go over to my Armature Properties panel. Let's go…ahead and turn on X-Ray, and this will show the bones through the skin of the character.…But these octahedral bones are pretty big, and you really can't see the…character through those, so we can either set it to Stick, Bounding Box Bone,…Wire, any one of those.…I kind of like Stick because it's substantial enough so I can select it, but not…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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