- Well now let's work on putting a design…on the hammer head.…To do that, we're going to need to use…the anchor/stroke method…as well as adding a texture…to our Sculpt Brush.…So let's take a look at how to do that.…First of all, let's choose the object…that we're going to be working on.…I'm going to come over here to the Outliner…and just choose the hammer head.…Now let's switch from object mode…to sculpt mode right down here.…And what we want to do is we want…to choose a stroke method…and add a texture to our brush.…
So we should choose our brush now here.…So I'm going to change my brush…from the Smooth to the Sculpt/Draw…because the changes we're going to make…apply to the brush itself.…So first of all, I'm going to come down here…to the stroke panel and change the stroke method…from Space to Anchored,…and that will allow us to anchor…a particular design at a particular point…on the object.…The next thing we want to do is add a texture.…So let's open up the texture panel,…and here's where we'll add our texture…to the brush.…
Author
Released
1/11/2016- Modeling a symmetrical object in Blender
- UV mapping objects in Blender
- Creating high-poly sculpt details
- Using the sculpt and mask brushes
- Creating fine details
- Baking and applying texture maps
- Importing and testing texture maps in Unity
Skill Level Intermediate
Duration
Views
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Creating an Interior Scene with Blender
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Introduction
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Welcome44s
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1. Modeling the Hammer
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Modeling the hammer head4m 28s
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Modeling the handle5m 52s
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Modeling the accessories8m 55s
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Finishing the hammer5m 4s
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2. UV Mapping the Hammer
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UV mapping the hammer head4m 46s
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UV mapping the handle5m 7s
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UV mapping the accessories2m 59s
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Finishing the UV map3m 30s
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3. Sculpting the Details
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Creating a high-poly version8m 15s
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The Multiresolution modifier3m 15s
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The Sculpt Brush4m 45s
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The Mask Brush7m 38s
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The Anchor tool5m 33s
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Creating fine details5m 57s
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4. Baking and Applying the Textures
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Conclusion
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Video: The Anchor tool