Another popular form of lighting in Blender is called ambient occlusion.…Now this is very similar to ambient lighting, but it adds in additional shading…that gives it a much more realistic effect. So let's take a look at this scene.…I have my standard cup and saucer, but I've removed all the textures so you can…see the effect more clearly.…Now let's go ahead and render this scene. And as you can see, there are no…lights in the scene.…Now ambient occlusion does not need a light to work.…
It's kind of like ambient lighting, in that it's just an overall lighting in the scene.…It's not a specific light.…So we can get to ambient occlusion by going into our World panel and scrolling…down to Ambient Occlusion.…When I click that on, you'll notice how two panels light up: Ambient…Occlusion and Gather.…Let's just go ahead and do a quick render of ambient occlusion.…Now as you can see, we get shading in the scene.…That's because we're creating an overall ambient light.…
Now ambient occlusion can be controlled. So we have a factor here, which is…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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