From the course: Blender 2.8 Character Creation
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Adjusting weights of the face
From the course: Blender 2.8 Character Creation
Adjusting weights of the face
- [Instructor] Okay, well now let's start working on adjusting the influence or the bone weights on the character. And Blender has a good system for visually representing the amount of influence or the weight on the character. So let's say we select the mesh here, we can come over to the object mode menu here and choose weight paint, and what that will do is change the character blue, so we can actually see the influence of the bones on the mesh, and blue is no influence, and red is the most influence. And you can see down here that we've got some color here on the toe, but we don't really know why. Why do we have that there? Well that's because that particular bone is selected. We can't see that, because that rig layer hasn't been enabled. So let's go back to object mode here. And let's select the rig, and then we need to come back over here to this layers area the way we did before when we were working on the…
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Contents
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(Locked)
Preparing the character for rigging10m 33s
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Creating the armature and adjusting joints13m 33s
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Placing the joints of the hands12m 27s
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Adjusting the joints of the face13m 13s
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Placing the joints for the mouth and eyes14m 37s
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Generating the rig and binding the mesh13m 32s
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Parenting the eyes and teeth10m 27s
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Adjusting weights of the face14m 7s
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Testing the face controls8m 42s
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Adjusting the neck and chest weights7m 22s
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Painting the weights of the hand10m 35s
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Painting weights for the elbows and knees12m 30s
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Weight painting the torso and hips10m 16s
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Weight painting the boots and testing the rig9m 55s
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