From the course: Blender 2.8 Character Creation

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Adjusting the joints of the face

Adjusting the joints of the face

From the course: Blender 2.8 Character Creation

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Adjusting the joints of the face

- [Instructor] Now, for the face, I don't think we're going to need all of these edges, so let me tab back into Object mode, select the character, and let's turn off all edges and wire frame, we don't need that. If we go back to Edit mode for the armature here, we can begin to pull these individual joints forward and back to rest just on the surface of the face. Now, we can't tell if it's doing that here since we have it in front, so let's turn this off. Now we can see that they're all underneath. If we press Alt + Z, we can kind of see through it here, and we could take these, let me turn on Move, the Move tool here, and also switch back to Global Transform Orientations. Now, if I take this and just pull it out, you can see, as it comes out of the mesh, you can see that difference there. So, what we're going to need to do is place all of these so that they're in the correct place and that they just barely stick out…

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