From the course: Create an Animated Character in Blender 2.9

Unlock the full course today

Join today to access over 22,600 courses taught by industry experts or purchase this course individually.

Adjusting the finger joints

Adjusting the finger joints

From the course: Create an Animated Character in Blender 2.9

Start my 1-month free trial

Adjusting the finger joints

- [Instructor] To place the joints on the hand, I think I'm going to begin with the thumb bones right here. I'm just going to hover over this and press the L key and then I'll hit the seven key again and I'll move this down so that this joint is right back here. And then let's select these two joints and move these. Maybe this joint should go right about here at this edge. And this joint right here, we've got those three edges. Remember for each bend in the finger so let's take that joint and put it right between those or right in the center of those three edges and then let's grab this and move this out. So we've got that main joint down by the base of the hand that allows the thumb to reach across the palm and then we've got the two joints up here. Now, let's go to the front view or Numpad1 and hit the period key and now we need to move them up into place here so I'll just grab this and move it up. Let's move this up and…

Contents