From the course: Create an Animated Character in Blender 2.9
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Adjusting the finger joints
From the course: Create an Animated Character in Blender 2.9
Adjusting the finger joints
- [Instructor] To place the joints on the hand, I think I'm going to begin with the thumb bones right here. I'm just going to hover over this and press the L key and then I'll hit the seven key again and I'll move this down so that this joint is right back here. And then let's select these two joints and move these. Maybe this joint should go right about here at this edge. And this joint right here, we've got those three edges. Remember for each bend in the finger so let's take that joint and put it right between those or right in the center of those three edges and then let's grab this and move this out. So we've got that main joint down by the base of the hand that allows the thumb to reach across the palm and then we've got the two joints up here. Now, let's go to the front view or Numpad1 and hit the period key and now we need to move them up into place here so I'll just grab this and move it up. Let's move this up and…
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Contents
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Placing the joints of the rig12m 24s
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(Locked)
Adjusting the finger joints8m 46s
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(Locked)
Placing the joints of the face10m 7s
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(Locked)
Continuing the face joints8m 17s
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(Locked)
Modeling the eyelids9m 46s
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(Locked)
Arranging the joints of the eyelids6m 23s
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(Locked)
Completing the MetaRig3m 45s
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(Locked)
Adjusting alignment of the rig8m 48s
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(Locked)
Rig layers and control objects7m 49s
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(Locked)
Modifying the control objects5m
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Binding the rig10m 41s
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(Locked)
Parenting the eyes, hair, and teeth8m 15s
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(Locked)
Adjusting the character weights10m 16s
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(Locked)
Assigning weights to the leg13m 3s
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(Locked)
Finishing the leg weights13m 32s
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(Locked)
Adjusting the torso weights8m 31s
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(Locked)
Assigning weights for the fingers14m 49s
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(Locked)
Assigning weights for the arm13m 34s
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(Locked)
Adjusting the weights of the face11m 11s
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(Locked)
Creating a shape key for eye blinks7m 46s
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(Locked)
Testing the rig13m 9s
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