Join Christian Bradley for an in-depth discussion in this video Adjust materials in DDO, part of Creating PBR Materials with Blender & Quixel.
So, it's pretty obvious at this point…that a single material isn't gonna get the job done…on many objects.…Most objects are made from many different materials,…but now's when that ID map we already made…comes in really handy.…By referencing the ID map, we'll tell Quixel…to add different materials to various elements…on our object.…I think this is one of the neatest features…in the Quixel Suite, as you can apply multiple materials…to different parts of your object in seconds.…We've already done that cannon barrel…and you can see that listed here in DDO,…so we're going to add another layer.…
And this time, we're going to be…focusing on these plate areas,…or these structural metal parts to our cannon.…If I hover over 3DO and hit "C,"…you'll see that they're orange,…so we're going to be aiming at the orange areas.…First thing that we're going to do,…is go to our material this time,…and materials are the building blocks…for our smart material.…So we're effectively making our own smart material.…We're gonna go under "Metal,"…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO