From the course: Creating a Finished Character Animation in Blender
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Adjust the appendages - Blender Tutorial
From the course: Creating a Finished Character Animation in Blender
Adjust the appendages
- The hips drive all the major movement in the character. However, appendages like the arms can act on their own. Here, we'll explore the back and forth process of refining them. Now let's watch what we have. - I'd like to see you try. You wouldn't last one day. - Dude, I service society by rocking, okay. I'm out on there on the front lines liberating people with my music. Rocking ain't no walk in the park, lady. - All right, we have a couple of great things that we can refine here. I'm going to be focusing on this left arm. First, I'm going to turn off Audio Scrubbing, and, second, I'm going to make sure that this little icon is checked on so that way only the controls I have selected show up. Now let's work on this moment right here where it seems to be stuck in space. We're going to zoom in right here. First, his hand comes up. We know it's kind of going through the ground already, so maybe we can hide it a little bit until we need it. And then we're going to pull it out right…
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Contents
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Tweak the body movements4m 53s
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Adjust the appendages5m 25s
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Manipulate the complex face with a few controls3m 49s
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Work with the dialog to match the animation5m 19s
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Clean up key frames with the Graph Editor3m 21s
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Polish off the end result4m 3s
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