Join George Maestri for an in-depth discussion in this video Additional shading options, part of Blender Essential Training.
Now, let's take a look at some additional shading parameters that we have for…our materials. And these are all just little tiny parameters that we can use, and…they're found under the Diffuse and Specular options. In fact,…I am going to go ahead and collapse these so that we can just see these Shading options.…Let's go ahead and render the object as it is.…Now, the first one is basically just called Shadeless, so it takes off all of…the shading and it just makes it a solid-color object.…
Now, this can be useful if you want something to just be a light emitter and you…just want it to be a solid color.…This is a great way to do this.…Down the side here we also have what's called Tangent Shading, and what this…does is it really changes the way that the specular highlight works.…Next one is Cubic Interpolation, and this again just changes a little bit the…way that it interprets the shading. It basically will add a little bit more…shading, depending upon how the light hits it.…
Now, we also have three additional sliders.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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