If you want to create materials like glass or translucent plastic, transparency…becomes a very important component of those materials.…So let's take a look at transparency and how we can use it in Blender.…So I've got a basic scene here with a white sphere in the little and it's…obscuring a couple of the objects behind it.…This is a great way to show off how transparency works.…So let's go ahead and do a quick render of the scene, and as you can see, there's…no transparency in here as of yet.…
So I'm going to go to my Camera Perspective window, right-click on that white…sphere, which is this one here, and let's go to the Materials panel.…Now I have a one material applied to the sphere and it's called Sphere.…But let's go ahead and just change the name to Transparent, just so that we…have a descriptive name. And let's go ahead and scroll down to our options.…So if I want to make this transparent, we have an option here…called Transparency.…I'm going to go ahead and click this on, but so that we can see everything,…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
Q: This course was updated on 06/20/2017. What changed?
A: The following topic was updated: using the Node Editor.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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