From the course: Blender 2.8 Character Creation

Adding textures to the suit and eyes

From the course: Blender 2.8 Character Creation

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Adding textures to the suit and eyes

- [Instructor] Let's now look at how we can apply textures to our objects. And I think I'd like to begin with the actual space suit itself, this cloth part, I don't have anything specific that I want to use. What I'd like to do is go out to the Blender Cloud and take a look at what they have. So I've got the Blender Cloud here, this cloud.blender.org, it's a subscription service, it's about $10 a month, and not only do you get a lot of cool things with it, but you also support the development of Blender. So I think it's a win-win situation. So please subscribe if you haven't, if you're able and want to help support the development of Blender. So here in the libraries section, we've got textures and HDRIs. There are a lot of other HDRIs here that we can use in our Look Dev and also in our final render, so check these out, these are really nice. But if we go back to textures, this is what I want to take a look at. I'd like to look under fabrics and see if there's some sort of texture fabric that I can use, as kind of texture detail for the space suit itself. So something kind of like this, but not quite that pronounced. This or even this, this might work. Let me see what else they have here. No. Let me see if there's anything down here. What about this? No, I don't think so. So I think that one I saw up here, this is probably pretty good, let's try this. It's only 768 but I think it might work, let's give it a try. I'm going to click here, and well it has both a color image and a normal map, but I think I only want the color so I'm going to click Download, and I'm going to put it in. Well, yeah, I'll just put it in my textures here with the normal map for the suit, I'll just click Save. And also, while we're here, we'll got to take a look at the textures for eyes. Let me click here under eyes and see what they have. I kind of wanted green eyes, but I'm not real fond of that, this looks kind of good, I like this. Let's try this, I'm going to click here. Yeah, I'll download this and see what we have here. And while I'm here, I'll go ahead and try this other one here, maybe this one. Yeah, let me grab this one as well, and we'll just see which one works the best. There we go, okay, so now let's go back to Blender and see if we can apply some of these. All right, back in Blender here, I think I'll go over to the Shading tab, let's try this, the period key and zoom in. And let's see if we can use this screen layout to apply our textures. So here we have our material for the light gray here, if I chose a different material down here, it would actually apply it to the object. And what we need to do is come over to the materials panel and choose things from here. And let's choose the space suit cloth over here. And what we want to do is apply a new image texture node to the base color right here. So what let's do is press Shift + A, go to texture, image texture, and here's our new image texture node. Let's go find that fabric texture that we want, I'll click here and let's go to our textures and here it is right here. I'll click Open, and then let's apply it to the base color, and there it is. And the first thing we notice is it's a little big, isn't it? So we want to adjust the size of this. To do that, we're going to have to add a few extra nodes over here on this side of the texture. So I'll press Shift + A, and one of the ones we want is a mapping node under vector, right here. And in addition, we want to tell this mapping what kind of coordinates are going to be used for this, so I want to press Shift + A, and under the input, we can choose this texture coordinate, and we want it to use a UV map. So let's take this UV to the vector, then we connect these two vectors up here. Now we should be able to control the size of the texture with the scale here in the mapping node. So if I click and drag these three fields, choose them all at once, let me try five and Enter. Let's see what happens here. Yeah, so you see, it's beginning to shrink that down just a bit, that's not too bad. Maybe I'll try six here, let's try this. Yeah, let's go with that for now, I think that looks pretty good. So you can see now I've got both the normal map, adding some of the wrinkles and then the texture, adding a little bit of the detail here. All right, that's not too bad. Let's Tab into edit mode, and I'll hit the L key here to choose this. Let me switch this over here to a UV image editor. And I'll also come down and choose these and this, we could choose the gloves and the boots. So we get all of that UV map there. And if we come over here and open up that fabric, you can see what it's doing here. It's being applied within this zero to one space, so that any of the UV islands within this square are getting this texture applied. All right, so we've got that pretty well done. Well, let's think about the eyes now, let's go take a look at those. So I'll choose the eye enter L, eye enter R, and let's hit that division key on the numpad, and there we go. And let's see if we can work on knees, so we don't need that fabric texture over here. What we do want is an image texture for the eyes. So let's press Shift + A, and we're going to bring in another image texture right here. We'll click Open and we'll go find that in our textures. And which one do we want to try here? Well, let's try the small one first, let me try this one and see what we think. So I've brought that in. I'll click on color and connect it to the base color. And we can see it here, something is happening, but it's not looking great, is it? So what let's do is, I'm going to Tab into edit mode, and I'm going to bring in that texture right here. Scroll down, where is it? Oh, it's up at the top, here it is. So I'll add that, now what we need to do is figure out how to arrange the UV map so it fits properly over the texture. So what we can do is we can hit G and move this around, you can see it move there, like this. And then we need to scale it in, so if I scale it up, if I scale it bigger you can see the iris shrink on the object itself there, this. Let's take a look at that. That's getting better. I think I want it to scale-down a little bit more here so that black is only on the inside, and inside the pupil there. So let's select it again, it has over here in the UV editor and scale-down. So maybe we get it about like this, let's try that. Let me bring back our character real quick. I'll hit the division key. All right, well, let's go ahead and work with that for now. I think that's pretty good actually. What I'm wondering about, is this piece over here, why this is so ugly at this point in time. So as I've said, we are dealing with a beta version of Blender, but I'm not sure if that's what is going on. But I think a good way to fix this is just a mirror this over again. And we know how to do that. Let's go here, and what we can do is just delete this eye, select this one, move the origin to the 3D cursor. Object, set origin 3D cursor, and then come over here to the modifiers panel and just click mirror here. I'll move that mirror to the top of the stack, click Apply. Then let's split it out as its own object. Select this, hit P and separate by selection. Now we can rename it _R, and there we go. So we have that eye back in place. So I'm not sure what was happening but there's usually a solution like that just brute-force, merit over again. Okay, so now we have the textures for our eyes and for the suit in place. In the next video let's work on a little bit different technique for applying a texture when we work on the Snoopy cap.

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