Join George Maestri for an in-depth discussion in this video Adding textures to materials, part of Rendering Using Cycles in Blender.
One way to add additional characteristics to a surface is to add Textures.…So, let's take a look at how to add Textures within the Cycle's Renderer.…So, we have got a basic scene here and I am going to go ahead and turn on…Rendered in the viewport. You can see we have our table with our bowl.…And in fact let's go ahead and start working on the table itself.…So, I am going to go ahead and click on that and highlight it.…And you'll see that it doesn't have a Material applied.…
Let's go ahead and add in a New Material.…Now let's go ahead and rename it Table and for the Surface type, well let's go…ahead and leave it at Diffuse right now.…In the Color channel here is where I want to add some texture.…You can see we have little buttons here are off to the right of each one of…these, and in the Color one, when I select that, you'll see all the options I can…place into that slot.…So, we have what are called Converters, we have actual colors so you can actually…do Brightness/Contrast, Hue Saturation Value and that sort of stuff.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
Rendering with Revit Architecture 2012with Paul F. Aubin4h 26m Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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