Join George Maestri for an in-depth discussion in this video Adding secondary lights, part of Product Shots in Blender.
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…Right now we have our basic lighting model in place.…But we still have kind of a flat scene, so let's go ahead and…add some secondary lights in to make things pop.…Now the first thing I want to do get a little bit of…highlights going on these flavor packets.…So I'm going to go ahead and add a light in fairly close to them.…So I'm going to create or add a lamp.…And in this case I'm going to add an area lamp.…And I'm going to move that over.…
And as you can see, as I move it over you can see how it's making this…highlight kind of poth, and that's because it's almost right on top of it.…And you can see already I'm getting that highlight.…Now I'm going to tone that down in a bit, but…first I want to add some to the shape of this light.…So, I'm going to change it from square to rectangle.…And I'm going to make it fairly long, so, give it some size in X.…And as you can see what's happening here is it's creating a,…long vertical, kind of highlight here.…
Now if I bring the width up,…you'll see that it starts to make the whole thing wide up.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Rigid Body Simulations in Blenderwith Joel Bradley2h 39m Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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