Join George Maestri for an in-depth discussion in this video Adding secondary lights, part of Rendering Using Cycles in Blender.
Once you get your Primary Light in the scene, it's time to start adding…Secondary Lights to illuminate other parts of the scene.…Now, in this case, I want to add in the overhead lighting here.…So if I take a look at this here, you'll see I've got a couple of holes here…in the ceiling for lighting that's supposed to illuminate this wall and the art on the wall.…So, we can do that by adding in some additional lights.…
Now, because these are overhead spotlights, we're going to add a Spot.…In fact, we're going to add three Spotlights and connect them together so that…they all share the same parameters.…First thing I want to do is go ahead and position my 3D cursor as close to the…center of the first one of these.…So, right about there, and then I'm going to go Add>Lamp>Spot.…That brings in a Spot. …But, it brings it in fairly low.…So, I'm actually going to go ahead and move it up in my side Viewport here.…
So that seems about right.…So now that I have this first light in the scene, I can start to duplicate it.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
Rendering with Revit Architecture 2012with Paul F. Aubin4h 26m Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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