Join Darrin Lile for an in-depth discussion in this video Adding rocker covers, part of Modeling a Motorcycle in Blender.
- [Voiceover] Before we create the rocker covers here…I think let's go ahead and mirror these over…and finish up this side as well.…So I'm just gonna select this object here,…and I think I'll switch from local…to global transformation here,…and I just want to duplicate this…and then mirror it over,…because it isn't exactly symmetrical.…So it isn't like I could just duplicate this…and move it over and it would fit perfectly.…So I'll go ahead and duplicate it with Shift + D…and hit Enter.…
And then I'll come down here to the object menu…and go to mirror.…And I'm gonna choose to mirror this in the Y global axis.…So I'll just click that,…and then hit Enter,…and there we go.…Now I can just slide this over…and rotate it a bit…and get it in place.…Alright, so I went ahead and created this piece here.…It's just a little transition piece…between this part of the engine and the heads.…
You can see it right in here.…It's just a very, kind of a dark piece.…So it isn't gonna be real prominent,…but I think for this as well it isn't a symmetrical piece,…
Darrin begins by creating the frame of the motorcycle using curves. He then builds up the motorcycle piece by piece, creating the exhaust pipes, fenders, handlebars, engine components, and brakes. These lessons capitalize on the Path tool and modifiers like Solidify and Booleans. Finally, Darrin uses Blender's Cycles render engine to create the materials and lighting for the scene, and UV maps the textures to key pieces of the bike. In the end, you will have a greater understanding of Blender's modeling tools and production processes so that you can create vehicles and other hard-surface projects of your own.
- Creating the frame
- Converting a path to polygons
- Modeling the gas tank, tires, fenders, exhaust, and other parts
- Building the engine
- Modeling the seats, wheels, and lights
- Lighting the scene
- Adding materials and texturing
- Rendering the motorcycle
Skill Level Appropriate for all
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
Texturing a Game Asset in Blenderwith Darrin Lile43m 25s Intermediate
Creating a Game Environment in Blender and Unitywith Darrin Lile3h 13m Intermediate
1. Creating the Frame
2. Modeling the Accessories
3. Building the Engine
4. Modeling the Seats, Wheels, and Lights
5. Lights, Materials, and Rendering
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