Join George Maestri for an in-depth discussion in this video Adding primary lights, part of Rendering Using Cycles in Blender.
At this point we have just some basic environmental lighting in our scene.…Let's go ahead and take a look at what we have.…We basically just have a sky with clouds and that's casting kind of a blue tint…over the whole scene.…What we really need to start off with is the primary light source in this scene.…Now this environmental light source is kind of more of an ambient light, but we…really need a direct light source.…In this case it's going to be the sun streaming through this window.…
Now typically you would think, well, I should just add a Sun Lamp to the scene,…but that's not as controllable as some other types of lights.…So in this case, I'm actually going to add a Spot Light.…So let's go ahead and Add> Lamp; I'm going to add a Spot.…So that comes in here.…Now let's go ahead and turn this over to Material Mode here so that way we can…actually see how the light is being projected into the scene.…
And let's go ahead and select our light here.…So I'm going to go ahead over to my Spot, and you can see we have the Color and…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
Rendering with Revit Architecture 2012with Paul F. Aubin4h 26m Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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