Join Joel Bradley for an in-depth discussion in this video Adding physics properties, part of Creating Rigid Body Simulations in Blender.
Before we can finish up our simple rigid body…scenario here, there are a couple of little tweaks…that I would like to make so as to feel that I'm getting the result that I want.…Essentially we need to add some physical properties…to the rigid body object that we are simulating.…So that we can add direct emotion in the sequence a little.…At this moment in time they are sliding on…the ground surface far too freely for my current taste.…In the real world of course, physical properties will…be determined by both the type of material that an object…was made from and of course its actual size or dimensions.…
For instance, the game blocks that we are…mimicking here are typically made from wood, have…measurements of 2.6 by 7.6 by 1.5 centimeters,…and have an individual mass of about 25 grams.…Now when, as in this case, we are creating a simulation that we want realistic…behavior from, in other words, what we are going to render is something…that people will recognize, and so expect to move in a particular manner.…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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