Most of the time, when you start modeling, it's…a good idea to start from a simple shape.…Blender includes a lot of primitive shapes like cylinders…and spheres that you can add to you scene.…Lets use one of these primitive mesh objects as a base to start modeling.…Lets go up to Add > Mesh and pick the Cube.…Blender drops a cube right in the middle of this scene.…Now, let's adjust the cube so that we can work with it.…For one thing, we want to model symmetrically.…So, rather than try to model both sides of the character separately,…let's just model one side and then let Blender mirror it over.…
So, let's tweak this cube so that it's only on one side of the character.…Okay.…I'm going to zoom in a little bit on it,…and I want to hit Tab to go into Edit mode.…Here, we can edit the cube's vertices.…You can click these buttons down here to switch to different modes.…For example, Edge mode or Face mode.…But here, we can select just faces by right clicking or…edges, or vertices. But right now, let's work with faces.…
Author
Released
8/28/2013- Creating a mesh object
- Mirroring a model
- Extruding and cutting polygons
- Using multiresolution sculpting to sculpt the body and head
- Drawing new topology
- Connecting different body parts
- Retopologizing the model
- Sculpting anatomical details
- Making clothing
- Brushing with texture maps
Skill Level Intermediate
Duration
Views
Related Courses
-
Modeling a Character in 3ds Max
with Ryan Kittleson4h 31m Intermediate -
Blender: Rendering with Cycles
with George Maestri1h 28m Intermediate
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Introduction
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Welcome1m 4s
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1. Setting Up Blender for Character Modeling
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Downloading Blender1m 13s
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Setting up preferences1m 11s
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Navigating the 3D viewport1m 49s
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2. Modeling Characters with Polygons
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Adding a mesh to start with2m 22s
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Mirroring a model2m 42s
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Extruding polygons3m 43s
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Cutting polygons4m 43s
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3. Multiresolution Sculpting
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Using Sculpt mode2m 12s
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Using the Grab brush2m 57s
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Sculpting the body3m 13s
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Sculpting the head4m 25s
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4. Dyntopo Sculpting
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Understanding Dyntopo2m 58s
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Adding details2m 28s
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Removing details1m 57s
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5. Retopologizing a Sculpt for Animation
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Understanding retopology2m 14s
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Setting up for retopology2m 28s
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Retopologizing the nostril3m 30s
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Connecting flow zones2m 16s
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Retopologizing the horn3m 50s
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Working on the ears4m 5s
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6. Additional Organic Modeling
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Adding holding edges4m 51s
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Modeling the facial cavities5m 43s
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Mirroring the head2m 46s
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Making the hair5m 15s
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Sculpting the hair5m 13s
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Working on the hand4m 46s
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Making the jacket3m 16s
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Making the jacket lapels4m 12s
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Adjusting the clothes4m 40s
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Sculpting the jacket3m 17s
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Solution: Sculpt pants4m 35s
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7. Modeling Additional Objects
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Starting the boots3m 51s
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Finishing the boots3m 43s
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Modeling the belt4m 32s
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Making the belt buckle5m 37s
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Making the belt loops3m 8s
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Making the eyes5m 37s
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Making teeth3m 56s
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Working on the inner mouth4m 11s
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Solution: Model the tongue2m 54s
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8. Sculpting Fine Details
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Sculpting fine details2m 25s
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Brushing with texture maps3m 50s
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Sculpting with stencils3m 53s
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Conclusion
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Video: Adding a mesh to start with