Join George Maestri for an in-depth discussion in this video Adding the main light, part of Product Shots in Blender.
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…Now that we have our scene set up and…ready to go, we can start lighting and rendering.…Now before we actually get into lighting,…I want to make sure that cycles is set up properly.…So let's go ahead and go into user preferences.…Make sure that on the compute device that we have it set up to Cuda.…And set up to your in video graphics card.…Now if you don't have an in video card.…Don't worry about this but if you do, go over to your render setting and…make sure that your device is the GPU Compute device.…
And this will make your rendering happen faster.…Now if you don't have an embedded card.…You can certainly use CPU Compute and you'll get the same results, but…just a little bit slower.…So let's go ahead and just do a simple render of what we've got.…So I'm going to go into my viewport shading and…turn on render and we'll get an interactive render of our scene.…Now actually I want to start tweaking settings.…So I need more than one viewport here.…So, I'm actually going to close off this.…And then I'm going to go ahead and drag out another viewport.…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Rigid Body Simulations in Blenderwith Joel Bradley2h 39m Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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