Join George Maestri for an in-depth discussion in this video Adding lamps to a scene, part of Blender Essential Training.
Now let's take a look at lighting in Blender.…Lighting not only illuminates the scene, but it also can add mood and drama to…your scene, so lighting is very important.…So we are going to start off by taking a look at a very simple light called the…point light, and then move on from there.…So in this scene I have a simple cup and saucer, and it has no lights in the scene.…If I hit F12 to render, you will see that, well, you won't see much actually,…because there is no light in the scene; it renders black.…
So we can fix this of course by adding a light.…So I'm going to go into my Add menu. And lights in Blender or called lamps, so we…have five different types of lamps. We have Point lamps, Sun, Spot, Hemi, and Area…lamps, and I am going to select the Point lamp.…Now when this comes up, you will see that I have it selected, and if I want to…see a rough approximation of the light, I can turn on Textured mode, and you'll…see that the light actually can be seen in my viewport.…
So if I move the light up, you will see how it affects the lighting of the scene.…
- Navigating in 3D space
- Selecting, rotating, and scaling objects
- Using Snap to move objects precisely
- Creating mesh primitives and extrusions
- Subdividing meshes
- Creating a simple creature
- Joining mesh objects and stitching vertices
- Organizing a scene with layers, groups, and hierarchies
- Assigning glossy and reflective materials to objects
- Creating bump maps
- Creating sky and ambient light
- Understanding ambient occlusion
- Adding motion blur and depth of field
- Editing animation in the Graph Editor
- Building and animating a simple character
Skill Level Beginner
Q: This course was updated on 8/12/2014. What changed?
A: We added a single movie on unwrapping objects, a technique that works differently in Blender 2.7. The rest of the instructions in the course work equally well with Blender 2.6 and Blender 2.7.
1. The Blender Interface
2. Selecting and Translating Objects
4. Advanced Modeling
5. Staying Organized
6. Applying Materials
7. Adding Textures
8. Working with Light
9. Cameras and Rendering
10. Basic Animation
11. Character Rigging
12. Rendering in Cycles
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