Join Darrin Lile for an in-depth discussion in this video Adding image textures, part of Blender: Hard Surface Modeling.
- [Instructor] Well our next task is to get these decals…on the vehicle.…To do that, we're going to need to do a little bit…of UV mapping.…And applying image textures.…So, let's jump right into it…and grab this front panel.…I'll press Shift H to isolate it.…And let's go ahead and work on this one.…Now, we're going to have to create a UV map…so what I'll do is I'll just grab…this corner right here of this screen,…and drag a new screen over.…
And this will be our new UV image editor.…I'll just change it to UV image editor.…And there we go.…Now I'll hover over this screen here…and press Control up arrow so we…see it full screen.…I'll tab into Edit mode and…I'll just select the edges all the way around here.…Something like this.…Just so we can…create a seam…all the way around…and split out the front from the back.…
I'm just pressing Alt and Shift…and clicking on this edge all the way around.…Here we go.…And maybe…maybe down here, as well…so it connects it all up.…I'll hit the Z key so I can see it.…Not yet fully connected down here on the bottom…
- Setting up reference images
- Blocking basic forms
- Modeling parts
- Connecting forms
- Adding modeling details
- Lighting the scene
- Adding materials and textures
- Rendering the final scene
Skill Level Intermediate
Creating an Interior Scene with Blenderwith Darrin Lile2h 27m Intermediate
1. Establishing the Foundation Forms
2. Connecting Forms
3. Creating the Interior
4. Adding Details
5. Materials, Textures, and Rendering
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