Join Joel Bradley for an in-depth discussion in this video Adding a force field to the mix, part of Creating Rigid Body Simulations in Blender.
In the final video for this chapter we want to take a few minutes to show just…how easy it is to have a set of active rigid bodies in a scene interact with.…And be affected by Blender's force field tools.…Despite what lots of confusing and conflicting information on the internet…might say, this is very quick and easy to do indeed.…In our start scene here, we have two stacks of…blocks already set as active rigid bodies that have been…settled onto the floor.…And set up so as to start the simulation deactivated.…
If I press Play, you can see that they all…just sit there quietly with nothing much at all going on.…One thing we do need to take note of regarding these blocks is their size.…They are in fact, quite large.…If I just right-click to select this one and his…the N key to bring up the View Properties panel.…You can see from the dimensions…readout that they are not far short of being one meter on all axes.…That fact will of course have a significant bearing…on any mass properties that we add to them later.…
- Setting up objects for simulation
- Setting up the physics world
- Choosing a collision type
- Applying a collision shape
- Creating an animated rigid body
- Baking to keyframes
- Working with the mesh collision shape
- Adding a force field to the mix
- Understanding constraints
- Creating fracture patterns
Skill Level Intermediate
Rendering Using Cycles in Blenderwith George Maestri1h 28m Intermediate
Creating Simulations in Maya Dynamicswith Aaron F. Ross2h 11m Intermediate
1. Creating a Basic Rigid Body Simulation
2. Taking Rigid Bodies a Step Further
3. Rigid Body Constraints
4. Fracture Effects in Blender
What's next?1m 21s
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