Join George Maestri for an in-depth discussion in this video Adding fluid to the bottle, part of Creating Product Shots in Blender.
…So now that we have the bottle we need to fill it up.…So let's go ahead and create the fluid that is going to exist within the bottle.…So we can do this in wireframe mode because we really are working within…the bottle, so that's pretty much the only way that we can see in there.…And all I really need to do is just select that inside skin of the bottle and…use that as the basis to create my fluid.…So, I'm going to select my bottle, go into edit mode and zoom in on this bottom here.…
Now we've got two bottoms here,…we've got the inside bottom and we've got the outside bottom.…So, I'm going to select that one vortex.…Let's go to vortex mode here, I select that one vortex…in the middle and then use my greater than or less than signs.…Oops, I don't quite have it here.…So you have to select just that.…If you select one on the other side, this isn't going to work.…So basically, all I'm doing now is I'm growing my selection using the greater…than sign and off I go.…
So all I have to do now is just keep doing that until I reach the top,…
- Modeling to reference
- Setting up the Cycles renderer
- Projecting and unwrapping UVs
- Setting up the camera
- Adding lights
- Texturing product shots
Skill Level Intermediate
1. Creating Packages
2. Rendering Packaging Shots
3. Creating a Sports Bottle
4. Creating Materials in Cycles
5. Rendering a Sports Drink Shot
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