Join George Maestri for an in-depth discussion in this video Adding detail to the the front fender, part of Blender: Vehicle Modeling.
- Now let's go ahead and flesh out our front fender.…I have the two main curves of that fender set up,…which is the wheel well, as well as the top edge.…Now I need to connect together these two surfaces…in order to make a more robust fender.…I'm going to go ahead and select this object,…which contains these two surfaces, and hit tab.…We're going to go into Edit mode.…What I want to do is, start connecting these edges…to this edge here.…
We can do that by going into Edge Mode.…I can do a simple extrude, so I'm going to go ahead…and select these two edges or, if I wanted to,…I could select these two,…and just go ahead and do a simple Extrude Region.…Now, when I do that, you'll see that, well,…I've got some additional geometry.…But I need to connect it all up.…I've got three vertices connecting two edges here…that I need to connect up.…We can do that in one of two ways.…
The first thing I'm going to do is, go into Mesh…and make sure that Auto Merge Editing is turned off.…We're going to show you the long way around first,…
- Gathering reference images and blueprints
- Importing reference images as planes in Blender
- Setting up Blender for modeling
- Sculpting the front and rear fenders
- Adding headlights and taillights
- Building the hood
- Roughing out the trunk
- Adding detail
- Smoothing out the model
- Mirroring the model
- Separating the hood, docks, and trunk
- Modeling the wheels
- Creating the tire-tread pattern
- Making wheel hubs, rims, and spokes
- Finishing and fitting the wheels
- Making the grille
- Adding windshields and trim
- Finalizing the model
- Adding lighting and reflective surfaces
- Rendering the final model
Skill Level Intermediate
Blender: Rendering with Cycleswith George Maestri1h 28m Intermediate
1. Preparing Blender for Modeling
2. Modeling the Front End
3. Finishing the Body
4. Modeling Auto Wheels
5. Detailing the Vehicle
6. Finishing Up
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