Adding objects in Blender is the first step in building a 3D animation scene.
- [Instructor] To create a scene inside a blender, you're going to need to add some objects. Now, it's actually quite simple to do that, you can come up here and go to Add, and click on any object you want to add. Or, you can hit Shift + A and add an object that way. Now, I'm actually going to delete this cube. So I'm going to hit delete on my keyboard, I'm going to hit Shift + A, and I'm going to pick something interesting, like Ico Sphere. Now, without clicking or doing anything else, look to the bottom left and you'll see this little dialogue box that lets you adjust what you just added. So, I can change my subdivisions, be careful not to make that too high. I can change the radius and I can even change the location in its initial orientation, and generate UV's. You can actually do this with almost anything, So I'm going to hit X to delete that, and Shift + A and let's just go ahead and add a Torus. And you can see I have even more options that I can play with. This little options box is really handy, but the moment I click on something else it disappears. So just be aware of that, it only exists the moment you actually create that object. Alright, lets get rid of this Torus I'm going to hit Shift + A and I can add a Bezier Curve. Now those are really cool. I'm going to hit tab and I can go ahead and adjust the tangents just by hitting G and clicking on the points, that is left clicking on those points. And if I want to, can hit A to select everything, right click and go to Subdivide, and then G to move this new thing that I've just subdivided. Or, I can undo that, Control + Z, there we go, right back to this point, right click again, Subdivide. And remember that little options? I can go over here and change how many subdivisions I want to add. Now that's pretty nifty. So there you go, that's how you can use a Bezier Curve. So we can just delete that by hitting delete on the keyboard. You have the ability to add NURBS surfaces, those are pretty fun to use. Metaballs, well Metaballs are really interesting. If you Shift + A and add a couple Metaballs, just move them around and you start to get this, well there's really no way to explain it. It kind of looks like play dough, kind of looks like -- a Metaball. You can even Shift + D and duplicate and scale and rotate these, and it starts to create this weird, kind of cool object. And if you actually want to use this and no longer have attached to the Metaball, you can always hit F3 on your keyboard and type in Convert To, and convert that to a mesh, Then you'll actually have an actual 3D mesh to use. So Metaballs, they're interesting, just a little weird. So I'm going to Shift + Click all of these and hit Delete on my keyboard. Let's see what else we can add. We can add some text, text is really fun. You can hit Tab on your keyboard, throws you into edit mode, Backspace and you can type in anything you want, like 'Hello' or 'Hi'. And then hit Tab right on here and now you have a text object that you can manipulate, move around or do whatever you want with. Let's delete that, Shift + A. The next thing is Grease Pencil, this is important in 2D animation, so we'll talk about that a little bit later. Armatures are really handy, Armature is effectively a rig if you're familiar with other 3D software, there are 3 modes to an Armature. There's the object itself, which lets you manipulate the entire thing itself. And then there's edit mode, which lets you add appearance and hierarchy, you can hit G and move this over and hit E to add another bone here that's attached. And then there's pose mode, which actually is more for animation and gives you a whole other set of tools. If I right click, you can see all of these other awesome animation tools that we'll be talking about later on in the course. Let's go to object mode and hit X to delete that, Shift + A, we have the Lattices, really useful for modifying your objects. Empty's are just simple Empty's, that they contain no information, they're just really handy to use, to show off anything really in your scene. Another interesting thing you can do is, Shift + A and add an image, either to your background or actually floating in your 3D scene. So if you have an image handy you just click on this, go to Reference, and then find an image and then load that, and it'll appear right here in your scene. Pretty Nifty. Lights are really handy, because of course you can't have a scene in 3D without any sort of light. And we'll cover a lot of these more in-depth later, along with Light Probes, Light Probes on the other hand are specifically for EEVEE and they allow you to capture light and bake it to your objects, super useful. Cameras are of course very useful, and don't forget, you can always come over here and change which camera you want to use. The cool thing about a camera, is that you'll see this little border here and you can click on that and move it and let me show you what that's doing. It's changing the focal length. So that's really handy. Let's hit X and delete that. Speakers are for audio. Force Fields interact with your objects that have physics or particles going on. And of course finally, Collection Instance which we talked a little bit about earlier are literally adding instances to your scene of collections that already exist. And there you have it, that is how you add objects to your scene so you can populate it, and create something really awesome.
- Navigating the Blender interface
- Adding and creating objects
- Multi-object editing
- Sculpting in 3D
- Banking normal
- Unwrapping models for texturing
- Painting textures
- Creating a basic 3D rig for animation
- Character rigging
- Working with particles and dynamics
- Rendering with different engines
- Animating in 2D
- Compositing in the video editor