Join George Maestri for an in-depth discussion in this video Adding bumps and displacements, part of Rendering Using Cycles in Blender.
Now let's go ahead and take a look at how to add Bumps and Displacements to a Material.…Now we are going to work on the objects in this bowl which are oranges, but…right now if we render--and let's go ahead and turn on Rendering here--you'll see…that, well, we don't have anything applied to them.…Let's go ahead and build a Material for these that includes Bump and…Displacement Mapping.…Now the first thing I want to do is just get the overall color of this surface.…So I am going to go ahead and select one of these oranges and let's go over to…our Materials panel here and add in a New Material.…
By default it adds in a Diffuse.…And if we wanted we could just make this orange and as you can see in the Render …it looks orange, but it doesn't look like an orange, because it doesn't really…have the surface characteristic.…The surface of an orange is slightly shiny and it has bumps on it as well.…So let's go ahead and start with the shiny part of it and in order to do that we…need to add in some Gloss.…
- Controlling interactive rendering
- Using the shader node system
- Adding textures to materials
- Adding bumps and displacements
- Adding primary and secondary lights
- Using ambient occlusion
- Using objects as light sources
- Creating cameras
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
Rendering with Revit Architecture 2012with Paul F. Aubin4h 26m Intermediate
1. Using Cycles in Blender
2. Creating Materials in Cycles
3. Lighting Using Cycles
4. Rendering an Interior Scene in Cycles
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