Join Christian Bradley for an in-depth discussion in this video Add a metal smart material, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] In this video, we'll take a look…at how to place a generic or base material on our object.…This material won't have much detail…as it's only the first step in applying the finer details…that we'll add later.…This first step you can think of as a first coat of paint…that we're applying to our model.…The finer details will be applied…as we move through the process.…We'll be selecting materials for this…base layer from the quixel library…of materials that are included with the program.…This is also the way that I'm going to have…my desktop set up as we move forward.…
This is 3do over here on the right,…I've got it scooted a little bit off the screen…to get myself some work space here,…but we'll want to see these materials in the center.…Also, at this point, double check and make sure…that you have those five materials that we…set up in the last video.…To add our smart material, we're going to go to…this button here at the button of ddo,…it looks like a little sphere with a base.…There's two types of materials that come…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO