Join Christian Bradley for an in-depth discussion in this video Add dust and rust to the entire model, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] Now that we have all of our…materials applied to our cannon…and all the material ID's are filled…with some sort of surface,…we want to apply some materials…that are going to tie all of that together.…Things like rust or dust, dirt, mud.…Materials that would be applied to all the surfaces…at the same time.…This is usually the last step that I do with my models…so that we can place the model in the environment.…All along we've been going on the idea that our cannon…is in an environment where it's been…a little bit rusty, it's old,…it hasn't been taken care of too much.…
So I'm going to apply a layer of rust or dust…to the top of my cannon first.…So, I'm going to get the cannon in a position…where I can see the top of it,…and we're going to come over here to DDO.…Now, we would need to apply this material…to each object separately, but we can copy the material…that we apply to the cannon to the tools.…So, we'll deal with the cannon first.…I'm gonna go to Add Material and I'm gonna find…that rust texture that I've been using all along.…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO