Join Christian Bradley for an in-depth discussion in this video Add and delete maps, part of Creating PBR Materials with Blender & Quixel.
- [Voiceover] The specular preset we used…to generate our map set,…seen here in Photoshop,…made a few maps that we won't really need.…This is normal when selecting presets through DDO.…We'll also need to add a roughness map,…as our preset didn't make one for us.…DDO makes the process of adding and removing maps…from our workspace pretty simple.…So to do this, we're gonna come over here,…and first take a look at the maps that we made.…They're all listed here in these tabs.…And you'll see the ones that we don't need…are the Fuzz map, not a lot of fuzz…probably going to be on our canon,…the Epidermal, the Subdermal,…and I'm not gonna have any translucency on my tank.…
If you're making an object that has translucency,…that one's pretty useful.…But my tank isn't going to be translucent.…So to do that, what we need to do is select those maps.…Now you can come up here…and click on the maps, if you want.…Here in Photoshop, I am losing some real estate,…so what I'm gonna do is click this arrow.…And you can see here's all of our maps.…
By the end of the course, you should be excited about and more comfortable with the Quixel Suite and the Blender import and export system. This workflow is suitable for game assets, models destined for animation, visual effects, and more.
- What is PBR?
- Exporting a mesh from Blender
- Loading maps in Quixel DDO
- Making textures with DDO
- Setting up lighting in 3DO
- Flattening materials
- Using NDO
- Sculpting and painting normal maps
- Finishing materials with dust, dirt, and patina
- Rendering the project in 3DO