Join Brian Morse for an in-depth discussion in this video Lighting the scene, part of 3D Tracking and Fusion Compositing.
- [Instructor] Okay, to light our scene we're going to use a sky dome light in HDR image. So let's go up to the Arnold menu. Go down to Lights and let's get a sky dome light. And in Color tab let's open up a file. And let's find our HDR image.
And we want to change the color space to Raw. Because we're doing it in linear workflow. Now this image wasn't take on the same day or even the same location so we're going to adjust the color gain of the image a little bit to match the scene closer. So if we open up this swatch what we want to do is we're going to make the gain match closer to the trim of the shed.
So I've already messed around with this a little bit. And these values were pretty close to the color of the trim here. So with those settings set up let's do a test render real quick just to see where we are. Okay, so it's a little dark. And I'm also noticing that on the right hand side the lighting is a little too bright.
And if we look at this doorway here it should match the doorway closer. So we're going to have to do a couple of things we're going to have to brighten up the image. And we're also going to have to adjust the sky done light by rotating it a little bit. So let's click out of the render view. And let's first, let's rotate the sky dome. And we're going to rotate it in X by 15. And Z by 15.
Now let's go back to the attribute editor and under the File tab let's boost our exposure of the image to 1.5. Now let's do another render. Okay, so that looks pretty close. I think that'll be good enough for us to work with in our compositing package. So let's start setting up the reflections in the glass.
- Exporting cameras to Maya and Fusion
- Importing models
- Setting up scenes for compositing
- Setting your color space
- Using 3D in Fusion to add a change
- Connecting all of your shots
- Rendering final composites