Join Brian Morse for an in-depth discussion in this video Importing models, part of 3D Tracking and Fusion Compositing.
- [Instructor] Now let's bring in our geometry.…First let's bring in the shed model.…So let's go up to File…Import.…Locate our shed object.…Just double click that.…And then let's bring in our window.…So go up to File…Import.…Locate our window object.…Let me just double click on that.…Now let's change the shading mode…to wireframe.…So what I did to place the window…was I made the front of the shed…a live object.…
And then built my window…right on the front of the shed.…Now let's just check…to see if our shot looks good.…So when we render our scene out…all we really need is the window.…But we do need a shadow catcher…for the front wall.…So we can use the shed as the shadow catcher.…But we don't need all the geometry from the shed.…We just need the front wall.…So let's select the front wall…and delete the rest of the geometry.…
So let's go into face mode.…And we'll click that front face.…And then we're going to go up to Select…Inverse…and click Delete.…So now we just have the front wall.…But we don't want a shadow catcher behind the glass…
- Exporting cameras to Maya and Fusion
- Importing models
- Setting up scenes for compositing
- Setting your color space
- Using 3D in Fusion to add a change
- Connecting all of your shots
- Rendering final composites
Skill Level Advanced
VFX Techniques: Compositing an Explosion with Fusion 7with Lee Lanier2h 55m Intermediate
SynthEyes Essential Training (2015)with Brian Morse2h 34m Beginner
1. Exporting Your Cameras to Maya and Fusion
Exporting from SynthEyes6m 32s
2. Working in Maya
3. Compositing in Fusion
4. Using 3D in Fusion to Add a Change
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