Join Brian Morse for an in-depth discussion in this video Adding materials to your models, part of 3D Tracking and Fusion Compositing.
- [Instructor] Now that we have our model set up…let's add our materials.…So let's start with adding the shadow catcher.…So let's select the back wall.…And then right click…assign new material.…And under the Arnold shaders we want…the shadow catcher.…Now all we need to do here is…turn on enable transparency.…And if we select the back wall again…under mesh shape…go to Arnold…and turn off opaque.…
So that will render our shadows…but not the back wall.…Now let's put some materials on our window.…Select our window…and, go into face mode.…Let's select the area that's going to be the glass.…And just right click…assign new material.…And under the Arnold shaders we want AI standard.…So we just want reflections.…So we're going to turn off the diffuse.…And go down to reflection and turn off the reflection.…
Now with the face still selected…let's go up to select…inverse.…And then we'll right click again…and assign another one material.…We'll just grab another AI standard.…And for this example we just leave this at its default.…So now that we have our materials…
- Exporting cameras to Maya and Fusion
- Importing models
- Setting up scenes for compositing
- Setting your color space
- Using 3D in Fusion to add a change
- Connecting all of your shots
- Rendering final composites
Skill Level Advanced
VFX Techniques: Compositing an Explosion with Fusion 7with Lee Lanier2h 55m Intermediate
SynthEyes Essential Training (2015)with Brian Morse2h 34m Beginner
1. Exporting Your Cameras to Maya and Fusion
Exporting from SynthEyes6m 32s
2. Working in Maya
3. Compositing in Fusion
4. Using 3D in Fusion to Add a Change
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