From the course: Microsoft Mixed Reality Development Tips
Unlock this course with a free trial
Join today to access over 22,700 courses taught by industry experts.
Optimisation - Azure Tutorial
From the course: Microsoft Mixed Reality Development Tips
Optimisation
- [Instructor] Hi, and welcome to Mixed Reality Fundamentals Top Tips. Today we're looking at optimization within Unity. When thinking about optimization, you will need to become familiar with tools, including the Profiler and the Frame Debugger. You'll also need to be ready to change settings within your Unity project to better tailor the editor and player build to your application. The first tip I would like to share is to use these tools from the outset. Too often, people get to the end of development and try to make the changes to their project after the fact. Problem is, you'll have incurred a huge development debt through adding a lot of things to change which could have been easily identified early on. An example of this is by continually using models or meshes which are not optimal for your project, and at the end realizing all your beautifully created models need to be reworked. This can be avoided by simply importing your models into Unity when you first get them and…
Contents
-
-
Introduction1m 36s
-
(Locked)
Spatial sound1m 43s
-
(Locked)
User input1m 20s
-
(Locked)
Conditional compilation1m 26s
-
Voice input2m 8s
-
(Locked)
Movement1m 44s
-
(Locked)
Performance through design1m
-
(Locked)
Modeling for mixed reality1m 21s
-
(Locked)
Optimisation2m 2s
-
(Locked)
Build and publish1m 31s
-