Skill Level Intermediate
- [Narrator] Hello, welcome to mixed reality fundamentals. Today I will be talking about user movement in mixed reality. In a virtual environment movement can be a tricky feature to design. Yet, it is something that almost every developer will need to address in their own application. When immersed virtual space, the user will have a compelling desire of moving around and explore. Most headsets nowadays use sensor tracking to allow the avatar move in the virtual space by matching the user physical movement in the real world.
In our guide, we will discuss in detail how to implement those different mechanics in regard of both code and design, avoiding possible discomforts your user might have moving in your virtual scene. My tip for you today is to carefully consider which of these mechanics are best suited for your project. Try other applications that have similar environment to yours, and investigate what other developers are doing. Once you have an idea of what kind of movement mechanic might benefit your project, create a prototype for it and make sure people other than yourself can give it a try and validate that what you have implemented is comfortable and friendly.
Leaving movement play-testing for later iterations of the project might result in major setbacks. To learn more about the different movement mechanics that you can use in your immersive application head over to our mixed reality fundamental course. Have a great day.