The gaze can be a powerful input mechanism in mixed reality applications, learn why in this video.
- In this episode, we're gonna talk about gaze.…So gaze is, it's like a head gesture…to show what you're looking at,…and you can use it as a way of activating objects,…selecting objects, triggering behaviors…when you look at them.…So maybe it's only when you look at something…that you interact with it.…- Yes, so obviously, most of the hand controllers,…you can use them to see if you're touching something…or if you're pointing at something,…but it's true that you might want to, like you said,…check if a person is looking at something.…
And the once the person is looking at something,…you can put a timer or you can use the controllers…to select whatever the person is looking at.…- Yeah, and it's used very heavily…in the HoloLens actually.…It's kind of the primary way of identifying…what's selected and what's being engaged with…is by using Gaze.…So you look at something,…and that becomes the selected objects,…and then you use gestures like an air tap to select it…or to trigger it or to interact with it.…- Exactly.…
- Mixed reality
- Setting up the camera and scenes
- Gaze in Unity
- Building movement and teleporting
- Setting up audio in Unity
- Conditional compilation in Unity
- Creating simple models using Paint 3D
- Topology and polygon count
- Normal maps, bump maps, and CrazyBump
- Fixing issues using Maya and Visual Studio
- Exploring the frame debugger
- Building an application in Visual Studio
- Submitting an app to the Windows Store
Skill Level Intermediate
App Development for Microsoft HoloLenswith Dennis Vroegop2h 53m Intermediate
1. Introduction to Unity
2. Developing in Unity: Gaze
3. Developing in Unity: Movement
4. Developing in Unity: Speech and Audio
5. Conditional Compilation
Building for UWP5m 5s
6. Designing for MR
7. Optimization and Debugging
8. Deploying with Visual Studio 2017
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