Explore how to prepare your mixed reality working environment, so that you can work safely.
- So let's talk a little bit. Just a quick slide on health and safety, because it is important to think about the space that you're in. You don't want sharp objects in that space or fragile objects. You don't want your grandmother's favorite vase sitting there that you're going to smack over as you're having a go with the controllers to kill zombies. So you want to clear that space so that you've got a nice open space to walk around and move around in. If you do feel any discomfort, and there is a percentage of people that will, and actually it tends to, if you start feeling discomfort and you do it a little bit, it tends to go away after a while.
Certainly that's been our experience with people that have felt, wow, this is a bit weird, and then the more they do it over time, they have five minutes, five minutes, five minutes. After a while they get more used to it. And a lot of that's just your brain getting used to being in a virtual space, I guess. But if you do, stop. Don't try and carry on. Don't try and let's break through it. No, you'll make yourself sick. - [Host] Yes, by that I mean you have to stop just for a while and maybe try again.
- [Neil] And it could be the world that you're in. Depending on the frame rate that you're getting can also depend how comfortable you feel. If your brain is getting messages that are not clear because the frame rate is low, then that can bring on nausea as well. Obviously, be mindful of all the cabling. If you're in a normal developers environment, there's probably wires everywhere so you might want to tidy up a little bit, make sure you haven't got trip wires running all over the place. - Exactly, you may have your colleagues walking around as well.
And you want to be careful that if you wear your headset, you're not going to hit them with your controllers. - Yes, so make sure you tell people where you are and then take regular breaks. - Yep.
- Mixed reality
- Setting up the camera and scenes
- Gaze in Unity
- Building movement and teleporting
- Setting up audio in Unity
- Conditional compilation in Unity
- Creating simple models using Paint 3D
- Topology and polygon count
- Normal maps, bump maps, and CrazyBump
- Fixing issues using Maya and Visual Studio
- Exploring the frame debugger
- Building an application in Visual Studio
- Submitting an app to the Windows Store
Skill Level Intermediate
App Development for Microsoft HoloLenswith Dennis Vroegop2h 53m Intermediate
1. Introduction to Unity
2. Developing in Unity: Gaze
3. Developing in Unity: Movement
4. Developing in Unity: Speech and Audio
5. Conditional Compilation
Building for UWP5m 5s
6. Designing for MR
7. Optimization and Debugging
8. Deploying with Visual Studio 2017
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