In this video, learn how to create basic, low poly, models in Paint 3D, that provide better performance within your mixed reality application.
- [Woman] Except it's different. - [Man] Except it's different. - [Woman] It's different. - [Man] It's more awesomer. - [Woman] We have an option here to open Paint 3D. And we can create a new 3D object. We're gonna create a smiley face, which is nice and simple, for today. You can go here to the 3D shapes tab and select the sphere. If you hold down shift and left mouse click and drag, you'll create a perfect sphere.
Now an emoji isn't normally blue, so we can change that color. If you select it and go to edit color, let's make it a nice yellow shade. Yes, nice emoji. So I'm going to show you first how you can combine objects to create a more complex object. So we'll create another sphere. We'll hold down shift and drag. And so you'll see, you've got these options around the sphere.
These options let you rotate and move it in 3D space. This little arrow here will let you move it in the z-axis, so you can see how it's positioned on your mesh. And if you move it down to where an eye should be, we'll make this one our eye, and let's squish it a little bit and rotate it, so we get more of an eye shape.
Squish it a little bit that way, and you can see it's inside the mesh at the moment. We don't wanna see that, so let's rotate it so we can't see it inside the mesh anymore. So another great thing about Paint 3D is that duplicating objects is simple. You can hit control + C and control + V and copy and paste.
I think he's missing something though. He does need a mouth. So instead of modeling, actually we'll model the mouth first so I can show you guys what that would look like. Instead of creating just a normal object, you can actually draw your own with this 3D doodle tool. So I'll just draw a roundabout mouth, very odd looking mouth. And we'll bring it down a little bit.
He looks a bit sad. (man laughs) A little bit worried. That's one way to create a mouth. But a better way, if we delete that, is to go into our stickers menu. There's a range of stickers here that you can use, there's even eyes. We'll give him a little poked-out tongue. And you'll see that it sticks straight onto the object, without you having to position it or anything.
Yeah, just like a texture would. So we'll switch views and hold down alt + right mouse. Now we can see that our eyes don't really touch where we want them to. So if I select these two objects, so I've selected them both. Now I know that I'm going to be playing with these ones together for a while. So if I group them together, that saves me the trouble of trying to fiddle around and select both of them.
So if we extrude them a little bit into its face and switch views again.
- Mixed reality
- Setting up the camera and scenes
- Gaze in Unity
- Building movement and teleporting
- Setting up audio in Unity
- Conditional compilation in Unity
- Creating simple models using Paint 3D
- Topology and polygon count
- Normal maps, bump maps, and CrazyBump
- Fixing issues using Maya and Visual Studio
- Exploring the frame debugger
- Building an application in Visual Studio
- Submitting an app to the Windows Store