Wrap up this chapter about how to make good use of Conditional Compilation in your code.
- All right, that's awesome.…So that's, gets us going…on being able to build an application.…Same code,…little bits of changes here and there that you want,…but essentially the same code base…committed to the same git repo…and that you can build it…and then deploy to different,…as you set those flags,…you can build a version…for the Windows mixed reality platform,…you could build a version for Vive,…you could build a version for Oculus,…just using those APIs…that are specific within your conditional block.…
- Yes.…- That's great.…So thanks for sharing that with us.…- Thank you.…- Thanks for watching.…We hope you learned something from this…and can use it to improve your mixed reality applications…and build better applications for multiple headsets…and multiple platforms.…We look forward to seeing what you're gonna build.…We hope you join us again…for the next episode of Mixed Reality Training.…Thanks for watching.…- Thank you.…
Author
Released
6/22/2018- Mixed reality
- Setting up the camera and scenes
- Gaze in Unity
- Building movement and teleporting
- Setting up audio in Unity
- Conditional compilation in Unity
- Creating simple models using Paint 3D
- Topology and polygon count
- Normal maps, bump maps, and CrazyBump
- Fixing issues using Maya and Visual Studio
- Exploring the frame debugger
- Building an application in Visual Studio
- Submitting an app to the Windows Store
Skill Level Intermediate
Duration
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App Development for Microsoft HoloLens
with Dennis Vroegop2h 53m Intermediate
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Introduction
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Introduction2m 49s
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Getting started5m 56s
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What is mixed reality?4m 30s
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Setting up8m 8s
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1. Introduction to Unity
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Unity APIs1m 50s
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Setting up the camera parent4m 22s
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Setting up a scene6m 5s
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Setting up the controllers5m 55s
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Controllers in action7m 22s
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2. Developing in Unity: Gaze
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Introduction to gaze1m 31s
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Building gaze2m 1s
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The gaze target class5m 55s
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The gaze class7m 8s
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Gaze in Unity2m 19s
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3. Developing in Unity: Movement
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Teleporting9m 1s
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Ad hoc teleportation10m 9s
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4. Developing in Unity: Speech and Audio
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Setting up audio in Unity6m 20s
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Voice command tips2m 50s
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Spatial sound in Unity4m 57s
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5. Conditional Compilation
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Building for UWP5m 5s
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6. Designing for MR
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Exporting Paint 3D models1m 36s
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Topology and polygon count4m 41s
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Engons and triangles1m 49s
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Normal maps and bump maps1m 55s
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7. Optimization and Debugging
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Exploring the Profiler7m 32s
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Reviewing fixes in Unity3m 2s
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Fixing your scene in Unity10m 43s
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Optimizing your scene6m 55s
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Top tips for optimization10m 10s
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8. Deploying with Visual Studio 2017
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Deploying and sideloading3m 28s
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Submitting to the store7m 55s
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Video: Conclusion to conditional compilation