Wrap up this chapter about how to make good use of Conditional Compilation in your code.
- All right, that's awesome.…So that's, gets us going…on being able to build an application.…Same code,…little bits of changes here and there that you want,…but essentially the same code base…committed to the same git repo…and that you can build it…and then deploy to different,…as you set those flags,…you can build a version…for the Windows mixed reality platform,…you could build a version for Vive,…you could build a version for Oculus,…just using those APIs…that are specific within your conditional block.…
- Yes.…- That's great.…So thanks for sharing that with us.…- Thank you.…- Thanks for watching.…We hope you learned something from this…and can use it to improve your mixed reality applications…and build better applications for multiple headsets…and multiple platforms.…We look forward to seeing what you're gonna build.…We hope you join us again…for the next episode of Mixed Reality Training.…Thanks for watching.…- Thank you.…
- Mixed reality
- Setting up the camera and scenes
- Gaze in Unity
- Building movement and teleporting
- Setting up audio in Unity
- Conditional compilation in Unity
- Creating simple models using Paint 3D
- Topology and polygon count
- Normal maps, bump maps, and CrazyBump
- Fixing issues using Maya and Visual Studio
- Exploring the frame debugger
- Building an application in Visual Studio
- Submitting an app to the Windows Store
Skill Level Intermediate
App Development for Microsoft HoloLenswith Dennis Vroegop2h 53m Intermediate
1. Introduction to Unity
2. Developing in Unity: Gaze
3. Developing in Unity: Movement
4. Developing in Unity: Speech and Audio
5. Conditional Compilation
Building for UWP5m 5s
6. Designing for MR
7. Optimization and Debugging
8. Deploying with Visual Studio 2017
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