In the final episode of this chapter, learn how to implement a movement system that allows the user to selectively teleport to preset locations in the scene.
- We use teleportation as a way of going…almost to an unlimited number of locations…as long as they're within certain boundaries.…You could put like a plane, or some kind of boundary marker…and say, "As long as they're within this space,…"they can teleport anywhere."…How are we gonna do that?…How did enable this kind of ad hoc location teleportation?…- [Stefano] So I've loaded here my new scene,…but I'm gonna...…
Well yeah, we're gonna show you how to…move in space using teleportation…but by picking your own location,…or destination, like you said.…Here we really need just one class, one script,…and we're gonna use the teleport beacon again,…but this time the beacon will appear where you want,…and will disappear once you don't need it anymore.…
- [Neil] So this is very similar to the previous method,…but now instead of pre-placing the beacons,…you enable, as the developer, you're now…creating a mechanism to enable…the customer wearing a headset to use their controller…to place a new beacon somewhere,…or what feels like a new beacon…
Author
Released
6/22/2018- Mixed reality
- Setting up the camera and scenes
- Gaze in Unity
- Building movement and teleporting
- Setting up audio in Unity
- Conditional compilation in Unity
- Creating simple models using Paint 3D
- Topology and polygon count
- Normal maps, bump maps, and CrazyBump
- Fixing issues using Maya and Visual Studio
- Exploring the frame debugger
- Building an application in Visual Studio
- Submitting an app to the Windows Store
Skill Level Intermediate
Duration
Views
Related Courses
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App Development for Microsoft HoloLens
with Dennis Vroegop2h 53m Intermediate
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Introduction
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Introduction2m 49s
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Getting started5m 56s
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What is mixed reality?4m 30s
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Setting up8m 8s
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1. Introduction to Unity
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Unity APIs1m 50s
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Setting up the camera parent4m 22s
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Setting up a scene6m 5s
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Setting up the controllers5m 55s
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Controllers in action7m 22s
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2. Developing in Unity: Gaze
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Introduction to gaze1m 31s
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Building gaze2m 1s
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The gaze target class5m 55s
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The gaze class7m 8s
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Gaze in Unity2m 19s
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3. Developing in Unity: Movement
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Teleporting9m 1s
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Ad hoc teleportation10m 9s
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4. Developing in Unity: Speech and Audio
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Setting up audio in Unity6m 20s
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Voice command tips2m 50s
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Spatial sound in Unity4m 57s
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5. Conditional Compilation
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Building for UWP5m 5s
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6. Designing for MR
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Exporting Paint 3D models1m 36s
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Topology and polygon count4m 41s
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Engons and triangles1m 49s
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Normal maps and bump maps1m 55s
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7. Optimization and Debugging
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Exploring the Profiler7m 32s
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Reviewing fixes in Unity3m 2s
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Fixing your scene in Unity10m 43s
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Optimizing your scene6m 55s
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Top tips for optimization10m 10s
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8. Deploying with Visual Studio 2017
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Deploying and sideloading3m 28s
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Submitting to the store7m 55s
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Video: Ad hoc teleportation