From the course: AutoCAD: Advanced 3D Modeling

Weld objects together with Fillet Edge - AutoCAD Tutorial

From the course: AutoCAD: Advanced 3D Modeling

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Weld objects together with Fillet Edge

- [Instructor] Our next mission, is to model the stem, up here. So I'll zoom in there, and just orbit to get a better view of this geometry, in 3D. And then type UCS enter... I'll press the down arrow, and choose the object option. Click on this object, and then type UCS enter X, enter, enter, and then draw a circle, from this midpoint to this endpoint, and then extrude that, down here, to meet the cap. I will erase the defining object. I'd like to move this object onto the existing frame layer. So I'm going to change this, to dash frame. And now I'd like to create a new layer, called dash stem. I'll make that the current layer, and change its color, to blue. Then I'm going to orbit around, in this direction, and draw another circle. And I want this to start at the midpoint of the line here, that's embedded inside of that red cylinder. And I'm going to have that go out here, and then extrude, the new circle down to this point. I will erase the defining object. Now I'd like to draw a circle going the other way. So I'm going to rotate the UCS, around the Y axis, and draw another circle, over here. And then extrude that, ext enter, back. Then I'm going to have that go beyond this point, I'm going to have it go, so that it's embedded, in the other blue cylinder. I'll erase the defining object, and then I'll union these two pieces together. And then to make it look like there's a weld here, I'll use FILLETEDGE, and I'll set the radius to 5 millimeters. Then I'll click right on this shape here, at the intersection and hit enter, enter. That creates a weld between those objects. Now, over here, I want to model, this area; I'm going to move these two objects down, 22 millimeters. And then I'm going to extrude them up, 44. So they stay symmetrical. I will erase the defining objects, they're no longer needed. Now I'm going to fillet the edge, and I'd like to round out, this object so it's not so blocky. But first I'm going to change the radius to a smaller value, let's say it's three. And then I'll click on these different edges here, in this C shape, and also a C shape on the bottom, and I'll also get these two verticals connecting two Cs, and press enter, enter. So that gives that a nice, rounded appearance. And I'll do the same thing over here on this object. We have a C shape on top, and a C shape on the bottom. And then I'll get the two verticals connecting those shapes. And then I'll press enter, enter. Now, we should make it look like this is welded to this cylinder. We can do that by using Union. I'll union this object together with this one. And then, do a FILLETEDGE, in this area right here. Enter, enter. Now in reality, this cap would be drilled, and it would have bolts connecting it to this element. But I'm not going to model that detail. In the next video, we'll create the handlebars that run through the stem.

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