- Our next mission is to build the spokes,…which connect the rim with…the transmission hub in the middle.…Type LAYI to isolate the spoke layer…and the transmission layer.…Let's also turn on the two dimensional rims layer.…While we're at it, let's make a new layer called 3D spokes,…set it current, and I'll give that…the color white, also known as color seven.…
Let's choose a spoke.…Let's try this one.…I'll change that to the current layer…by typing LAYC Enter and it turns white.…Right now, the spokes are at the center of the transmission…and the holes that the spokes are going to go through…are either on the bottom flange or on the upper flange.…This particular spoke terminates directly above this hole,…which tells us that it's actually…destined to go through that hole.…We need to select it, grab it's grip,…and move it down here and snap it…to the center of this hole.…
Now it's taking a new path through space,…as compared to the other ones.…See, this one's going down below the ground plane.…Let's find out how big the hole is by measuring it.…
Author
Released
11/11/2014- Creating layers for 3D modeling
- Extracting isolines
- Trimming and extending surfaces
- Extruding 2D curves into 3D surfaces
- Lofting cross sections
- Converting solids into surfaces
- Sculpting watertight surfaces into solids
- Sweeping and sculpting
- Revolving boundaries to create surfaces
- Welding objects together with Fillet Edge
- Rebuilding NURBS surfaces
- Offsetting a surface
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome42s
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1. Modeling a Bicycle Frame
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Extracting isolines4m 10s
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Drawing a profile6m 6s
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Trimming surfaces4m 42s
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Revolving profiles3m 8s
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Lofting with the Path option2m 45s
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2. Creating the Belt-Tensioning Mechanism
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Extruding a region2m 32s
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Modeling fasteners5m 30s
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3. Building the Drivetrain Components
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Using Booleans on 2D regions4m 35s
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4. Modeling the Rear Brakes
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5. Creating the Rear Wheel
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Sweeping and sculpting6m 29s
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6. Making the Power Components
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Smoothing a mesh object4m 13s
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Tilting up extruded objects4m 30s
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7. Modeling the Front End
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8. Creating the Handlebars
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9. Making the Seat
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Conclusion
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Next steps15s
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Video: Sweeping and sculpting