- Our next job is to build the hub…that holds the disk brake rotor.…Namely it's this green object.…Let's isolate its layer.…Type "LAYISO" and select it and press "Enter."…Unlike some of the other objects we've created,…this isn't just going to be revolved.…It has a more complex form and plan.…Let's copy the plan diagram 500 units over here,…so that it matches up above the section drawing.…And now let's bring this down so…that it matches up spatially in the "y" direction also.…
Now I see that there's nothing to snap to down here,…so I'm going to draw a temporary line at this level.…And I'm just going to move all of this information…from the center to be perpendicular to that line.…Then I can delete the line.…So now we have all the source information…that we need to build this part.…Let's find out the heights of these elements…so that we can extrude them the right distances.…I'm going to measure this with "DI," the distance command.…The distance from here to here is four.…
The distance from here to here…in the "y" direction is also four.…
Author
Released
11/11/2014- Creating layers for 3D modeling
- Extracting isolines
- Trimming and extending surfaces
- Extruding 2D curves into 3D surfaces
- Lofting cross sections
- Converting solids into surfaces
- Sculpting watertight surfaces into solids
- Sweeping and sculpting
- Revolving boundaries to create surfaces
- Welding objects together with Fillet Edge
- Rebuilding NURBS surfaces
- Offsetting a surface
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome42s
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1. Modeling a Bicycle Frame
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Extracting isolines4m 10s
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Drawing a profile6m 6s
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Trimming surfaces4m 42s
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Revolving profiles3m 8s
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Lofting with the Path option2m 45s
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2. Creating the Belt-Tensioning Mechanism
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Extruding a region2m 32s
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Modeling fasteners5m 30s
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3. Building the Drivetrain Components
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Using Booleans on 2D regions4m 35s
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4. Modeling the Rear Brakes
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5. Creating the Rear Wheel
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Sweeping and sculpting6m 29s
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6. Making the Power Components
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Smoothing a mesh object4m 13s
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Tilting up extruded objects4m 30s
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7. Modeling the Front End
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8. Creating the Handlebars
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9. Making the Seat
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Conclusion
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Next steps15s
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Video: Subobject editing and filleting edges