Join Jeff Bartels for an in-depth discussion in this video Streamlining hatch creation, part of AutoCAD 2011 New Features.
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The creation of hatch has been improved in AutoCAD 2011. It's now more streamlined and visually intuitive than ever. In this lesson we're going to learn how to use the updated hatch creation tools. On my screen I have an architectural example. This is an elevation view of a single-family home. I'd like to start out by creating some brick hatch on the outside of this building. To do that we'll open up the layer control, and I'm going to select my hatch brick layer, then I'll move up to the Draw panel and we'll launch the Hatch command.
Notice I didn't get a Hatch dialog box. That's because all of our hatch settings are now incorporated into this Hatch Creation tab in our ribbon. Also note that AutoCAD is defaulting to pick internal point, and if I place my cursor inside a shape, AutoCAD will show me the hatch pattern I would get if I was to select that area. Now I'd like to use a different pattern, so I'm going to click the Hatch Pattern icon. This is where I can find all of the hatch patterns installed with AutoCAD 2011. That includes the gradients.
I'm going to select AR Brick Standard, the Architectural Brick Standard Hatch. I'll then place my cursor inside this area and click. I'll place my cursor inside this area and click. That looks good. I'll hit Enter to accept my hatch. Notice there was no preview or bouncing back and forth between the dialog box and model space. Pretty much we saw our hatch on screen and we placed it and that's it. I'd like to create another hatch pattern. This time I want to represents some sighting on the outside of this house. Once again I'll open up the layer control. We'll select the hatch siding layer.
We'll launch the Hatch command. I'm going to choose another pattern. This time we'll use ANSI 31. I'll place my cursor inside this area. Let's zoom in a little bit. That pattern is obviously way too dense. Let's change the scale. I can do that by clicking in the Scale box. I'm going to enter 65 and hit tab to accept that value. Then we'll take another look. That's not bad. I just have to change the angle. Now I can do that by grabbing the slider and dragging it back and forth, or I can click right over here and enter a number.
I'm going to try 45. I'll hit my Tab key. We will look again. That's not going to work. Let's click this number. We'll add 90 to it. Let's make it 135 and hit Tab. We'll look again. That's perfect. Actually that's not true. Take a look at the bottom board of my siding and notice that's a little bit too narrow. I need to adjust the origin of this hatch pattern. No problem. We'll click the Set Origin button. I would like to base the origin of my hatch at this endpoint.
So I'll click right here, there we go. That looks better. I'm going to click to accept this area, and then I'll hit Enter to complete my hatch. Let's pan the drawing up, because I'd like to create some more siding. This time I'm going to hit my Spacebar to go right back into the Hatch command. My cursor is already in the right spot, so this hatch looks good, except I have to change my origin again. Let's click the icon. I'm going to place my origin of the endpoint of this line. I will then click to select this area, and before I hit Enter, let's take a look at another setting.
If we open up the Properties panel, notice we can assign a layer to our hatch. My hatch is already being placed on the correct layer, but if I wanted to, I could click this flyout and I could select from any other layer in my drawing. One important thing to remember, if we choose a layer here, we're essentially hard coding a layer on all of our hatch. Any hatch I create from this point on will be placed on the layer that I select right here. So if you're someone who places all of your hatch on a single layer, you can choose that layer from this flyout, and then all of your hatch will automatically be placed on the correct layer.
I'm going to put this back to Use Current, I'll move my cursor back in to model space, and I'll hit Enter to accept my hatch. Let's pan the drawing down a little bit, and let's create the hatch pattern for these shingles on the roof. Once again, I'll open up my layer control, we'll select the Hatch Shingles layer. I'm going to launch the Hatch command. We'll choose a new pattern. This time we'll go with the Architectural Shaker Shingles pattern. Let's go up into Properties and I'm going to reset these settings.
I'm going to put my scale back to 1. I'll put my rotation back to 0. Let's hit Tab to accept the value, and we'll take a look. This isn't too bad. I'd like the pattern to be a little bit tighter than this, so I'm going to click in the scale area, and we'll set this to .5. Once again, I'll hit Tab and we'll take a look. That's not bad. You know what? Before I select this area, let's take a look at another setting. Right here I have a flyout that allows me to add a background color to my hatch. I'm going to open this up. Let's select blue and we'll take another look.
With the new Hatch Background setting, we never again have to double-hatch objects with a pattern and a solid color. We can now do it all with one hatch. I'm going to select this area, we'll select this one, and this one. When I'm finished I'll hit Enter to accept my hatch. Let's launch the Hatch command one more time, because I want to encourage you to open up these panels. Take a look at the settings that are available. All of the settings that we had in the traditional Hatch dialog box are available on this tab. They're all here.
It's just packaged a little bit differently. In fact, the traditional Hatch dialog box is also here. If you'd like to use that, you can find it beneath this downward facing arrow. As you can see the creation of hatch has been streamlined in AutoCAD 2011. Rather than jumping back and forth between a hatch preview and our hatch settings, we can now build our hatch patterns visually and intuitively right on our screen.
- Applying transparency
- Maintaining text readability within linetypes
- Automating geometric constraints
- Streamlining hatch creation
- Using control vertices to create splines
- Exploring the updated 3D workspace
- Creating surfaces using the Blend, Patch, or Network tools
- Trimming and extending surfaces
- Working with the new Materials Browser
- Customizing render materials