- Our next task is to copy the disc brake caliper,…that we need in this location, from the rear axle.…I'm going to change to wireframe,…and the display performance…is a little smoother in wireframe.…u + c + s, enter, enter to reset the coordinate system.…Then copy this object from some arbitrary location nearby.…And I'm just going to place it over here somewhere…in the vicinity of this caliper.…Now, I'd like to look at this from above,…so I'll click top on the viewcube, and zoom in there.…
Move, this object, from a center point,…to the center point down here.…And to acquire the point you kind of have to move…the mouse around until you see that,…little plus symbol highlight.…So now at least the hydraulic cylinders are centered.…We now need to rotate, this object from the center.…I'm going to use the reference option for the rotate.…The reference angle is going to start at the center,…so I'm going to type at, enter, turn off ortho.…
The second point is right here,…at the center line of this bar,…and then the new angle is going to be here.…
Author
Released
11/11/2014- Creating layers for 3D modeling
- Extracting isolines
- Trimming and extending surfaces
- Extruding 2D curves into 3D surfaces
- Lofting cross sections
- Converting solids into surfaces
- Sculpting watertight surfaces into solids
- Sweeping and sculpting
- Revolving boundaries to create surfaces
- Welding objects together with Fillet Edge
- Rebuilding NURBS surfaces
- Offsetting a surface
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome42s
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1. Modeling a Bicycle Frame
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Extracting isolines4m 10s
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Drawing a profile6m 6s
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Trimming surfaces4m 42s
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Revolving profiles3m 8s
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Lofting with the Path option2m 45s
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2. Creating the Belt-Tensioning Mechanism
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Extruding a region2m 32s
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Modeling fasteners5m 30s
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3. Building the Drivetrain Components
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Using Booleans on 2D regions4m 35s
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4. Modeling the Rear Brakes
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5. Creating the Rear Wheel
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Sweeping and sculpting6m 29s
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6. Making the Power Components
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Smoothing a mesh object4m 13s
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Tilting up extruded objects4m 30s
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7. Modeling the Front End
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8. Creating the Handlebars
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9. Making the Seat
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Conclusion
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Next steps15s
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Video: Rotating an object with the Reference option