- Our next project is to model the bicycle tire and rim.…I'm going to orbit around and…get a view of this cross-section over here.…Let's reset the UCS back to world.…You can do that by typing UCS, enter, enter.…So this cross-section is in the wrong plane.…Right now it is flat on the ground.…We need to rotate it so that it's…going in the right direction.…I need to rotate it around an axis running this way.…So I'd like to draw that axis in and before I…get drawing, I'm going to create a new layer or two.…
I'll make a new layer called 3-D tire…and another one called 3-D rim.…For the tire, unlike all of the other objects,…I'm actually going to choose a color…which is similar to the tire itself.…I'm not going to choose pure black,…but I'll choose this very dark gray, color 251.…I'll set that layer current and…I'll leave the 3-D rim layer white.…I'll draw a line from the quadrant here…straight through, so this represents the axis…that I'd like to pivot these objects on.…
In order to rotate them, I am going…to have to get the z-axis to be…
Author
Released
11/11/2014- Creating layers for 3D modeling
- Extracting isolines
- Trimming and extending surfaces
- Extruding 2D curves into 3D surfaces
- Lofting cross sections
- Converting solids into surfaces
- Sculpting watertight surfaces into solids
- Sweeping and sculpting
- Revolving boundaries to create surfaces
- Welding objects together with Fillet Edge
- Rebuilding NURBS surfaces
- Offsetting a surface
Skill Level Intermediate
Duration
Views
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Introduction
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Welcome42s
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1. Modeling a Bicycle Frame
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Extracting isolines4m 10s
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Drawing a profile6m 6s
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Trimming surfaces4m 42s
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Revolving profiles3m 8s
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Lofting with the Path option2m 45s
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2. Creating the Belt-Tensioning Mechanism
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Extruding a region2m 32s
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Modeling fasteners5m 30s
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3. Building the Drivetrain Components
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Using Booleans on 2D regions4m 35s
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4. Modeling the Rear Brakes
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5. Creating the Rear Wheel
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Sweeping and sculpting6m 29s
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6. Making the Power Components
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Smoothing a mesh object4m 13s
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Tilting up extruded objects4m 30s
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7. Modeling the Front End
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8. Creating the Handlebars
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9. Making the Seat
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Conclusion
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Next steps15s
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Video: Revolving profiles and manipulating layers